Charts
Every reference chart in the guide, in one place.
Hand rankings
Ten hand types, grouped into the three tiers that actually behave differently at the table.
Read the full lesson: poker hand rankings, in three tiers →
Starting hands
Which two cards to play, grouped by how they make money and which seat they need.
These win without improving. Dealt about 3% of hands. If you played only these, you'd bore everyone and still beat most small-stakes tables.
Good hands that usually make a good Tier 1 pair. They want few opponents and a decent seat.
Lottery tickets aimed at Tier 2. Small pairs want three of a kind (see gate ♠E). Suited connectors want straights and flushes. They miss most flops, so they need a cheap ride in and a big payday when they hit.
Read the full lesson: the starting hands chart →
Position, by table size
The same seat means something different depending on how many people are at the table.
every seat is "late-ish"
Read the full lesson: how the position map changes shape →
Pot odds
The price a bet is offering you, and the chance you need to call it.
| Bet size | You need |
|---|---|
| Quarter pot (¼) | 17% |
| Third pot (⅓) | 20% |
| Half pot | 25% |
| Two-thirds pot (⅔) | 29% |
| Full pot | 33% |
Read the full lesson: ♠ Add — count outs, compare to the price →
Bluff frequency
How often your bluffs should show up, so a bet does not give away whether it is real.
| Your bet | Bluff ratio |
|---|---|
| Half pot | 1 bluff : 3 value bets |
| Two-thirds pot | 2 bluffs : 5 value bets |
| Full pot | 1 bluff : 2 value bets |
Read the full lesson: ♥ Third — how often you are allowed to bluff →